![]() ![]() On more than one occasion, I dodged several vamps, only to march directly into the not-so-warm embrace of a Bloodbag. Most of the vampire variants are fast, agile adversaries, forcing you to regularly readjust your positioning. As its name suggests, they’re swollen, pulsating, gross bags of meat that explode into a bloody mess of viscera, damaging a wide area. One such disgusting creature came in the form of Bloodbags. Image: supplied.Įnemy variety also keeps you on your toes in just over an hour, I encountered vampires, gun-toting cultists, and plenty of other putrid opponents. There are plenty of opportunities to drive a metaphorical and literal stake through the heart of Redfall’s vampires. You can clamber over rooftops, fight your way through multi-storey buildings, and approach encounters from multiple angles to suit your playstyle. Making the combat more interesting is the degree of verticality in the level design – a signature Arkane trait. With Remi, I quickly grew fond of using her robot’s siren ability to lure enemies away, and then sneaking up to meet them from behind with a shotgun. What matters is how Redfall uses these well-worn elements to create an interesting experience.įortunately, Arkane Austin’s take on a more expansive world is, at first glance, highly engaging. There are plenty of enemies deliberately spaced out at regular intervals, side missions quickly rack up, and there’s no shortage of loot to collect and fast-travel safehouses to unlock – fairly standard fare. Vampire huntingĪfter only a few minutes of gameplay, it’s readily apparent that you’re playing an open world game. Outside of the main quest mission, I was free to explore a decent section of Redfall’s large map. From here, I was directed to Addison Mansion, where a scientist experimented on himself, transforming into a powerful monster. ![]() At this stage, Remi was level seven, with multiple abilities and upgrades ready to experiment with. This serves as a hub where you check in with other characters, restock supplies, and obtain quests. Image: Bethesda.Īs part of the vertical slice presented in the preview, I started roughly a third of the way through the game at a fire station repurposed to be a base of operations for survivors. Even without playing as any of the other three heroes, I could see plenty of variety on offer: the telekinesis user Layla Ellison is high on my list the next time I play. Unfortunately, this 90-minute preview session only included single-player, so no teaming up for multiplayer mayhem.ĭuring the preview, I played as Remedios “Remi” De La Rosa, a combat engineer who wields C4 explosives and a robot companion to destroy and distract foes. Each character possesses unique abilities unlocked by levelling up as you complete missions and kill vampires. Playable entirely in single-player or cooperatively with up to four players online, Redfall gives you four heroes to choose from. Fortunately for you, among these survivors are several talented individuals capable of taking down the ghouls that threaten humanity’s existence. As if things weren’t bad enough, vampire-worshipping cultists also make life miserable for survivors. In the process, the menacing beings of the night locked down the island – no one can get in or out. Made by Arkane Austin, Redfall takes place in a fictional Massachusetts island town where vampires have blocked out the sun. Other than banishing vampires back to the shadow realm, Redfall is a game about complementing abilities and weapon loadouts to cause the most carnage. Even from just playing as one of the four available characters, it’s clear that teaming up with others will net the most enjoyment. Its moment-to-moment gameplay feels great, off the back of diverse character abilities and Dishonored-like freedom to improvise. Albeit playing a pre-release build – and a small section, at that – the preview showed enough to get excited for. ![]()
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